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Projects

RUST CONSOLE EDITION

Multiplayer-only survival video game

Playtested Rust Console Edition for DoubleEleven.
 

Goals

-Assist in finding the strengths and flaws of the console edition of Rust during development.

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-Give feedback on the playing experience of the game

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-Assist in the process of deciding if the game was commercially viable in its current state

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Tiinesmann

An Adventure game

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I created a 2.5D adventure game for my final year project using UE4, Adobe CS6, and Blender.
 

Design Goals

-Create a polished vertical slice completely independently

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-Create a fully structured design document

-Animate the Player and Terry

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-Implement all base mechanics, and dialogue

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-Implement the first task/set of puzzles

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Learning Outcomes

-Work as a single developer creating all aspects of a game project (sound, art, programming, UI etc)

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-Include research from GamesFutures module (Research paper on accurate representation of mental health in videogames) to enhance characters and make them more 'real'

Quality Assurance

3D Platformer - 12 week deadline

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Created a tech demo of a game concept with a small team over 3 months alongside our other projects.

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Design Goals

-Create a polished product with a gameplay trailer

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-Include minimal mechanics and keep gameplay
simple

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Learning Outcomes

-Collaboration between a team of multiple disciplines in order to create a professional, polished product

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Team - The Walking Blenders

-Laura Ward (Team Lead- Sound, 2D, animation and Level Design)

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-Carl Collict (AI and Gameplay Mechanics)

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-Ryan Stephen (UI/UX and sound design)

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-Jamie Walker (Prop and Environment Artist)

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-Luca Bivona (Animator)


-Ewan Bellaby (Character art, Auxiliary Animation)

SWITCH GALAXY ULTRA

An Arcade Style Endless Runner

I worked with Atomicom to create levels for their game Switch Galaxy Ultra.

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Design Goals

-Create enjoyable levels with replayability using the coding standard provided

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Learning Outcomes

-Work to a  strict deadline

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-Work individually to a brief

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-Adapt to use software and produce industry-standard results

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-Learn to test levels as part of the creation process

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