Game Jams
Double 11 Virtual Jam 2020
Theme
"Don't kill anything. Not one thing."
Time limit
6 Days
​
Team
Laura Ward, ​Maria Cerqueira, ​Owen Hewitson,
Ben Canwell, Jonathan Gibbs, Ammi Howard
Unreal Spring Jam 2020
​
Theme
"What Is Hidden In Snow Comes Forth In The Thaw"
Time limit
5 Days
​
Team
-Laura Ward & Ryan Stephen
Global Game Jam 2020​
​
Design Goals
-Create a polished product with a gameplay trailer
-Include minimal mechanics and keep gameplay
simple
Learning Outcomes
-Collaboration between a team of multiple disciplines in order to create a professional, polished product
​
Team -
-Laura Ward (Team Lead- Sound, 2D, animation and Level Design)
-Ryan Stephen (UI/UX and sound design)
Vigor Shift
A 2D Puzzle/Platformer with Horror Elements.

Design Goals
-Incorporate the words "Fear", "Clock" and "Bookcase" into the theme of the game.
-Include Non-Violent Conflict
-Fun and Challenging, with replayability
​
Learning Outcomes
-Collaboration between a small team of Indie and Technical Developers
-Advantage of creating a 2D game vs 3D with no artist present
-Learning how to prioritize during the small development cycle
-Learn how to manage a small team and communicate effectively with a client
​
Team
Laura Ward - Concept, Design, Code, Sound, Art, Animation, Gameplay Programmer
Callum Thompson - Art and Concept
Ryan Stephen - Design, Concept, UI, Level Developer, Gameplay Programmer, Moral Support
Alexis Pic - Gameplay Programmer
Reef Weston - UI, Gameplay Programmer










College Project | Total Lockdown
​
I was tasked with a project to create a 2D rogue-like game for PC and Mobile called Total Lockdown as part of the Development group Intrinsic Designs.
​
This was my first game project, created in the Construct 2 Engine.








Project | #Reference
​
Myself and two other students made a small RPG game using the RPGMaker engine as a project during college that we then continued to develop further. While the game never made it to market, the experience of working as part of a team and taking on different roles for the project. This took around 3 Weeks in total.