Beta - Week 3
- Indie_Valkyrie
- Oct 11, 2019
- 1 min read
This week we refined our ideas, discussing what mechanics and such we would each work on and began work on the game. Our character artist has already created a version of the character that our animator can rig up, and our prop artist is working on a socket pistol arm. At the moment our designers are each working on a mechanic for the game; Tangible platforms, pressure activated buttons, and an air-dash mechanic. Our tech is working on custom movement and jumping.
At the moment I’m working on a board to illustrate an intro sequence for the game, as well as working on the project management side.


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